Kelly Lee Myers
Creator, Exec. Producer, Writer, Director.
Kelly, or “Kat”, as many in the 3D community know him, is the man behind the Stasys Universe. A 20-year veteran of the Film, TV, Game and multimedia industries, he has worked for several studios on multiple properties largely as a VFX artist, but also as a VFX/CG Supervisor and consultant. Some of his credits includes work on the hit series Battlestar Galactica (NBC/Universal), Stargate SG-1, Stargate Atlantis (both for MGM Television), CARGO (Atlantis Pictures in Switzerland), and most recently the hit cult sci-fi feature film, Iron Sky (Energia Productions, Blind Spot Films in Finland).
While relatively new to writing for film & television, Kelly has long possessed a keen interest in storytelling. In 2005, he developed a pilot and storyline for a potential Blade Runner series, using new designs of his own creation. Though primarily an exercise in creativity, it helped him hone his skills in melding story with design―abilities that would hold him in good stead as he shifted his attention towards original story concepts.
In 2008, while working for a local Vancouver production company creating VFX for SyFy Network series, he was challenged by one of the production company’s producers to write a film that could be a backdoor pilot for the network, and thus the groundwork for Stasys began.
The initial drafts for Stasys were completed in early 2009, but had to be temporarily shelved after Kelly accepted a CG Supervisor position on CARGO in Zurich, and were suspended once again after he returned to Vancouver to complete the VFX for Welcome to the Cosmos, a Webseries pilot from Australia.
Once these projects were complete, Kelly returned to the Stasys script and completed the full story for what was then being planned as a feature film. Having presented the script to the producer who initially challenged him to create the project, various levels of negotiation commenced to get the film backed financially and shot as a live action production.
However, during this process it quickly became clear that Stasys was too expansive an idea, and deserved more “life” than just a one-off film project restricted to a minimal budget. Thus, Kelly decided to make the film himself, but again returned to Europe in 2011 for 7.5 months to work on Iron Sky as CG Supervisor. During the making of Iron Sky, he was introduced to the concept of “crowd sourcing” to get productions off the ground, while remaining more independent. Thus, Stasys is now in development as a fully CG, stereoscopic Webseries, being produced to high standards of quality, but without the interference of studio executives who often don’t comprehend the sci-fi genre or the VFX/CG creation process.
Currently in pre-production, Stasys is rapidly garnering attention from sci-fi fans, industry professionals, and the 3D/CG community, as Kelly and his team work hard to bring the compelling series to life.